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	<title>Make yer own!</title>
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	<description>So you&#039;ve decided you want to write a game...</description>
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		<title>My Bad Habit</title>
		<link>http://hurgle.com/blog/2012/03/11/my-bad-habit/</link>
		<comments>http://hurgle.com/blog/2012/03/11/my-bad-habit/#comments</comments>
		<pubDate>Sun, 11 Mar 2012 08:15:48 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=170</guid>
		<description><![CDATA[I have a confession to make: Hurgle Studios has several more games &#8220;written&#8221; that aren&#8217;t released yet. Well, the GAME part is written. Maybe not finished, maybe could use some polish, but pretty solid and ready to go. The parts that are missing are the ones that seem superficial &#8211; menus, music, instructions, credits&#8230; But [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Number names in Scrabble scoring</title>
		<link>http://hurgle.com/blog/2011/10/08/number-names-in-scrabble-scoring/</link>
		<comments>http://hurgle.com/blog/2011/10/08/number-names-in-scrabble-scoring/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 10:19:02 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=154</guid>
		<description><![CDATA[While playing a game of Scrabble recently, and thinking about some word games I have been working on, something wandered across my mind: Given the spelled-out names of each number, as single words, what would the point value be with no bonuses? Were any numbers worth their name in points? For a cheap laugh, I [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Analysis of Sinister Sudoku</title>
		<link>http://hurgle.com/blog/2011/09/18/analysis-of-sinister-sudoku/</link>
		<comments>http://hurgle.com/blog/2011/09/18/analysis-of-sinister-sudoku/#comments</comments>
		<pubDate>Sun, 18 Sep 2011 12:01:59 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=149</guid>
		<description><![CDATA[Sinister Sudoku started off as a thought experiment, based on a very small amount of research I had done before. I&#8217;ve worked on a handful of sudoku-inspired games, and I knew that any puzzle could be transformed in a number of ways to make a different puzzle. I had not seen any proof (although my research [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Finding words for HexWords</title>
		<link>http://hurgle.com/blog/2011/03/26/finding-words-for-hexwords/</link>
		<comments>http://hurgle.com/blog/2011/03/26/finding-words-for-hexwords/#comments</comments>
		<pubDate>Sat, 26 Mar 2011 17:18:51 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=130</guid>
		<description><![CDATA[In this post, I&#8217;m going to walk through my thought process as I write the word finder for building a HexWord puzzle (as described in my earlier post). This is kind of an experimental post &#8211; Instead of finding some paper nearby and sketching out an outline there and coding from it, I&#8217;ll do it [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Considering control schemes</title>
		<link>http://hurgle.com/blog/2011/03/09/considering-control-schemes/</link>
		<comments>http://hurgle.com/blog/2011/03/09/considering-control-schemes/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 00:50:10 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=124</guid>
		<description><![CDATA[For a change of pace from my other recent projects, and for a laugh, I decided I would start on a hexword (hexagonal crossword) puzzle game in AS3. I quite enjoy doing them in pen-and-paper puzzle collections, but there are a lot of elements that don&#8217;t directly translate from working pen-and-paper to working with a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>What is a &#8220;Bad-ass&#8221; platformer?</title>
		<link>http://hurgle.com/blog/2011/02/08/what-is-a-bad-ass-platformer/</link>
		<comments>http://hurgle.com/blog/2011/02/08/what-is-a-bad-ass-platformer/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 04:57:17 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=119</guid>
		<description><![CDATA[A friend sent me an instant message today that said, simply, &#8220;make a bad ass platformer&#8221;. No context, no further discussion (to be fair, I was out when it came in), no hints as to what he meant. It comes at an interesting time, as I&#8217;ve recently been playing with the Flixel library quite a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>SpriteFont AS3 class</title>
		<link>http://hurgle.com/blog/2011/02/03/spritefont-as3-class/</link>
		<comments>http://hurgle.com/blog/2011/02/03/spritefont-as3-class/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 05:13:28 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=108</guid>
		<description><![CDATA[I mentioned that I was thinking about posting this, so I will. It&#8217;s&#8230; &#8220;rough&#8221;. But it works in a pinch, when you need to put some text on a bitmap. // Notes about SpriteFont: // - The bitmap should be a 16x16 grid of characters, starting at ascii 32 // - It's assumed the character [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Flash Minus Flash</title>
		<link>http://hurgle.com/blog/2011/01/27/flash-minus-flash/</link>
		<comments>http://hurgle.com/blog/2011/01/27/flash-minus-flash/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 07:13:55 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=104</guid>
		<description><![CDATA[One of the projects I am working on targets Flash Player 10 &#8211; which unfortunately you cannot natively target (as best I can tell) with Flash CS3, so I downloaded the trial of CS5. I love it to pieces, but I&#8217;m approximately a hojillion dollars short of buying it, so I have decided to take [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A new point of view</title>
		<link>http://hurgle.com/blog/2011/01/13/a-new-point-of-view/</link>
		<comments>http://hurgle.com/blog/2011/01/13/a-new-point-of-view/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 03:54:09 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=96</guid>
		<description><![CDATA[A lot of people claim they want to create a new game &#8220;unlike anything else out there&#8221;, and proceed to describe it in terms of everything else out there. (It&#8217;s like Halo but in the old west!) If you have an amazing new concept for a game, that is all well and good, but to [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 Keyboard names from key codes</title>
		<link>http://hurgle.com/blog/2011/01/10/keyboard-names-from-key-codes/</link>
		<comments>http://hurgle.com/blog/2011/01/10/keyboard-names-from-key-codes/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 20:09:05 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=89</guid>
		<description><![CDATA[Silly little Actionscript function that isn&#8217;t perfect, but fills a need I had &#8211; and I haven&#8217;t really found another one that does quite the same thing. If it is obviously missing anything, it is fairly easy to edit and add. public function getKeyName&#40;KeyToName: Number&#41; : String &#123; var KeyString: String = &#34;&#34;; switch&#40;KeyToName&#41; &#123; [...]]]></description>
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