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	<title>Make yer own!</title>
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	<description>So you&#039;ve decided you want to write a game...</description>
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		<title>Number names in Scrabble scoring</title>
		<link>http://hurgle.com/blog/2011/10/08/number-names-in-scrabble-scoring/</link>
		<comments>http://hurgle.com/blog/2011/10/08/number-names-in-scrabble-scoring/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 10:19:02 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=154</guid>
		<description><![CDATA[While playing a game of Scrabble recently, and thinking about some word games I have been working on, something wandered across my mind: Given the spelled-out names of each number, as single words, what would the point value be with no bonuses? Were any numbers worth their name in points? For a cheap laugh, I [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Analysis of Sinister Sudoku</title>
		<link>http://hurgle.com/blog/2011/09/18/analysis-of-sinister-sudoku/</link>
		<comments>http://hurgle.com/blog/2011/09/18/analysis-of-sinister-sudoku/#comments</comments>
		<pubDate>Sun, 18 Sep 2011 12:01:59 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=149</guid>
		<description><![CDATA[Sinister Sudoku started off as a thought experiment, based on a very small amount of research I had done before. I&#8217;ve worked on a handful of sudoku-inspired games, and I knew that any puzzle could be transformed in a number of ways to make a different puzzle. I had not seen any proof (although my research [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Finding words for HexWords</title>
		<link>http://hurgle.com/blog/2011/03/26/finding-words-for-hexwords/</link>
		<comments>http://hurgle.com/blog/2011/03/26/finding-words-for-hexwords/#comments</comments>
		<pubDate>Sat, 26 Mar 2011 17:18:51 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=130</guid>
		<description><![CDATA[In this post, I&#8217;m going to walk through my thought process as I write the word finder for building a HexWord puzzle (as described in my earlier post). This is kind of an experimental post &#8211; Instead of finding some paper nearby and sketching out an outline there and coding from it, I&#8217;ll do it [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Considering control schemes</title>
		<link>http://hurgle.com/blog/2011/03/09/considering-control-schemes/</link>
		<comments>http://hurgle.com/blog/2011/03/09/considering-control-schemes/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 00:50:10 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=124</guid>
		<description><![CDATA[For a change of pace from my other recent projects, and for a laugh, I decided I would start on a hexword (hexagonal crossword) puzzle game in AS3. I quite enjoy doing them in pen-and-paper puzzle collections, but there are a lot of elements that don&#8217;t directly translate from working pen-and-paper to working with a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>What is a &#8220;Bad-ass&#8221; platformer?</title>
		<link>http://hurgle.com/blog/2011/02/08/what-is-a-bad-ass-platformer/</link>
		<comments>http://hurgle.com/blog/2011/02/08/what-is-a-bad-ass-platformer/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 04:57:17 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=119</guid>
		<description><![CDATA[A friend sent me an instant message today that said, simply, &#8220;make a bad ass platformer&#8221;. No context, no further discussion (to be fair, I was out when it came in), no hints as to what he meant. It comes at an interesting time, as I&#8217;ve recently been playing with the Flixel library quite a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>SpriteFont AS3 class</title>
		<link>http://hurgle.com/blog/2011/02/03/spritefont-as3-class/</link>
		<comments>http://hurgle.com/blog/2011/02/03/spritefont-as3-class/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 05:13:28 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=108</guid>
		<description><![CDATA[I mentioned that I was thinking about posting this, so I will. It&#8217;s&#8230; &#8220;rough&#8221;. But it works in a pinch, when you need to put some text on a bitmap. // Notes about SpriteFont: // - The bitmap should be a 16x16 grid of characters, starting at ascii 32 // - It's assumed the character [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Flash Minus Flash</title>
		<link>http://hurgle.com/blog/2011/01/27/flash-minus-flash/</link>
		<comments>http://hurgle.com/blog/2011/01/27/flash-minus-flash/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 07:13:55 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=104</guid>
		<description><![CDATA[One of the projects I am working on targets Flash Player 10 &#8211; which unfortunately you cannot natively target (as best I can tell) with Flash CS3, so I downloaded the trial of CS5. I love it to pieces, but I&#8217;m approximately a hojillion dollars short of buying it, so I have decided to take [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A new point of view</title>
		<link>http://hurgle.com/blog/2011/01/13/a-new-point-of-view/</link>
		<comments>http://hurgle.com/blog/2011/01/13/a-new-point-of-view/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 03:54:09 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=96</guid>
		<description><![CDATA[A lot of people claim they want to create a new game &#8220;unlike anything else out there&#8221;, and proceed to describe it in terms of everything else out there. (It&#8217;s like Halo but in the old west!) If you have an amazing new concept for a game, that is all well and good, but to [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 Keyboard names from key codes</title>
		<link>http://hurgle.com/blog/2011/01/10/keyboard-names-from-key-codes/</link>
		<comments>http://hurgle.com/blog/2011/01/10/keyboard-names-from-key-codes/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 20:09:05 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/?p=89</guid>
		<description><![CDATA[Silly little Actionscript function that isn&#8217;t perfect, but fills a need I had &#8211; and I haven&#8217;t really found another one that does quite the same thing. If it is obviously missing anything, it is fairly easy to edit and add. public function getKeyName&#40;KeyToName: Number&#41; : String &#123; var KeyString: String = &#34;&#34;; switch&#40;KeyToName&#41; &#123; [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Thought Occurs</title>
		<link>http://hurgle.com/blog/2009/11/21/a-thought-occurs/</link>
		<comments>http://hurgle.com/blog/2009/11/21/a-thought-occurs/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 07:47:06 +0000</pubDate>
		<dc:creator>J Artis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hurgle.com/blog/2009/11/21/a-thought-occurs/</guid>
		<description><![CDATA[http://steve-yegge.blogspot.com/2008/12/fable-ii-arguably-better-than-getting.html Busywork jobs only exist in MMORPGs to limit per-player CPU usage. They&#8217;re not fun. &#8220;Innovatively&#8221; bringing them into a single-player game was just flat-out brain damaged. This is Zynga&#8217;s whole business model.]]></description>
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