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	<title>Comments for Make yer own!</title>
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	<link>http://hurgle.com/blog</link>
	<description>So you&#039;ve decided you want to write a game...</description>
	<lastBuildDate>Thu, 02 Feb 2012 04:56:36 +0000</lastBuildDate>
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		<title>Comment on SpriteFont AS3 class by J Artis</title>
		<link>http://hurgle.com/blog/2011/02/03/spritefont-as3-class/comment-page-1/#comment-322</link>
		<dc:creator>J Artis</dc:creator>
		<pubDate>Thu, 02 Feb 2012 04:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://hurgle.com/blog/?p=108#comment-322</guid>
		<description>This is assuming you already have a bitmap object, we&#039;ll call it &quot;TargetBMP&quot;, that is on the stage. First, you need to set up the SpriteFont with whatever bitmap you have that fits the same layout as mine (16 characters by 16 characters, whatever size image you want). Create a new SpriteFont like so:

var isWide: Boolean = false;
var mFont: SpriteFont = new SpriteFont(sourceBitmap.bitmapData, isWide);

Once that&#039;s made, any time you need to draw text onto a bitmap, call drawString:

mFont.drawString(TargetBMP, &quot;Your Text Here&quot;, TargetX, TargetY, SpriteFont.CENTER);

Hope this helps!</description>
		<content:encoded><![CDATA[<p>This is assuming you already have a bitmap object, we&#8217;ll call it &#8220;TargetBMP&#8221;, that is on the stage. First, you need to set up the SpriteFont with whatever bitmap you have that fits the same layout as mine (16 characters by 16 characters, whatever size image you want). Create a new SpriteFont like so:</p>
<p>var isWide: Boolean = false;<br />
var mFont: SpriteFont = new SpriteFont(sourceBitmap.bitmapData, isWide);</p>
<p>Once that&#8217;s made, any time you need to draw text onto a bitmap, call drawString:</p>
<p>mFont.drawString(TargetBMP, &#8220;Your Text Here&#8221;, TargetX, TargetY, SpriteFont.CENTER);</p>
<p>Hope this helps!</p>
]]></content:encoded>
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		<title>Comment on SpriteFont AS3 class by Bandu</title>
		<link>http://hurgle.com/blog/2011/02/03/spritefont-as3-class/comment-page-1/#comment-321</link>
		<dc:creator>Bandu</dc:creator>
		<pubDate>Wed, 01 Feb 2012 06:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://hurgle.com/blog/?p=108#comment-321</guid>
		<description>How to use this?</description>
		<content:encoded><![CDATA[<p>How to use this?</p>
]]></content:encoded>
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	<item>
		<title>Comment on So you want to write a game&#8230; by J Artis</title>
		<link>http://hurgle.com/blog/2009/08/31/so-you-want-to-write-a-game/comment-page-1/#comment-4</link>
		<dc:creator>J Artis</dc:creator>
		<pubDate>Fri, 04 Sep 2009 19:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://hurgle.com/blog/?p=3#comment-4</guid>
		<description>We&#039;ll get there.</description>
		<content:encoded><![CDATA[<p>We&#8217;ll get there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on So you want to write a game&#8230; by fuzzy</title>
		<link>http://hurgle.com/blog/2009/08/31/so-you-want-to-write-a-game/comment-page-1/#comment-3</link>
		<dc:creator>fuzzy</dc:creator>
		<pubDate>Fri, 04 Sep 2009 07:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://hurgle.com/blog/?p=3#comment-3</guid>
		<description>what step covers making a boss battle?</description>
		<content:encoded><![CDATA[<p>what step covers making a boss battle?</p>
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